Monday, September 24, 2012

Photorealizer Framework

I am writing the simulation in C++. I put together a starting framework using some pieces from Photorealizer, my own 3D renderer which I wrote from scratch. The framework includes a basic Qt GUI, some image processing features (including anti-aliasing, gamma correction, and writing bitmap image files to disk), a basic linear algebra library, code for ray-casting from the camera, code for generating sampling points on the sun, and various other utilities.

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